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  #16 (permalink)  
Old 08-26-2008
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Default Re: dom_canalzone

Good call on this Sobe, that map was fun last night.
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  #17 (permalink)  
Old 08-26-2008
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Default Re: dom_canalzone

I had a lot of fun but I think the timer is important. Not sure, I could see someone actually capturing all 8 points unless there was some major stacking going on.
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  #18 (permalink)  
Old 08-26-2008
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Default Re: dom_canalzone

These kinda maps confuse me. Though maybe that's just me, it does look fun, however it needs a lot of people.
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  #19 (permalink)  
Old 08-26-2008
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Default Re: dom_canalzone

It is a little but after awhile you get a decent idea of where you are. Just remember that you will spawn at any given point your team owns. Its better to not know where you are going. This is one of those maps where you accidentally end up at the right place at the right time a lot. I hope I never get it down 100% because of that. I would like to see less complex layouts with this same gametype though.
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  #20 (permalink)  
Old 08-27-2008
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Default Re: dom_canalzone

yep unlike most TF2 'fight other people a lot' maps this does need a bit of getting used to. But just open it up on your own puter and have a look around before you join the server, once you get to know the layout you have a huge advantage.

....for other totally obvious advice I am always available for a small consultancy fee
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  #21 (permalink)  
Old 08-27-2008
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Default Re: dom_canalzone

I have never enjoyed scout, for some reason, that map promotes the idea of playing scout.

I played Scout on it yesterday, omgwin. Good map Sobe and guys (but let's not overkill it as well *cough goldrush* cough*
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