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  #16 (permalink)  
Old 06-05-2008, 01:53 AM
SchizoidMan's Avatar
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Default Re: Party hat usage.

Quote:
Originally Posted by Baskanavitch View Post
So I did a bit of poking around the tubes and found hat color codes that match each team's clothing, if you like to be matching. I actually found some valve document that had an image of the colors used for each team, there are three different shades for each. Then I opened that image in photoshop, used the eyedropper and voila.
Nice bit of research, Bask. I have gotten attached to my yellow hat, though. I want that Man in the Yellow Hat look so that Curious George will like me.
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  #17 (permalink)  
Old 06-05-2008, 09:52 AM
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Default Re: Party hat usage.

Quote:
Originally Posted by SchizoidMan View Post
Nice bit of research, Bask. I have gotten attached to my yellow hat, though. I want that Man in the Yellow Hat look so that Curious George will like me.
Thanks!

I'll be sure to look for the yellow hat on the opposing team and concentrate my fire in that direction
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  #18 (permalink)  
Old 06-05-2008, 10:53 AM
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Default Re: Party hat usage.

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Originally Posted by Baskanavitch View Post
Thanks!

I'll be sure to look for the yellow hat on the opposing team and concentrate my fire in that direction
I gotta be me!
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  #19 (permalink)  
Old 06-05-2008, 06:06 PM
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Default Re: Party hat usage.

Kitty requires the color pink. For lulz. HELP PLZ?
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  #20 (permalink)  
Old 06-05-2008, 06:31 PM
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Default Re: Party hat usage.

255,000,255 is like Turbopink.
252,150,220 is a nicer, lighter pink.
234,182,255 is a lilac colour.
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  #21 (permalink)  
Old 06-05-2008, 06:47 PM
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Default Re: Party hat usage.

We can all be color-coded!
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  #22 (permalink)  
Old 06-05-2008, 06:50 PM
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Default Re: Party hat usage.

We should have clan party-hat colours so that if we all play on some other server together... oh wait.
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  #23 (permalink)  
Old 07-31-2008, 01:24 PM
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Default Re: Party hat usage.

Short Question: I added the 'alias player_onspawn "partyhat 0 0 255" command to the Autoexec.cfg file, and it works when I first join the server. When the server changes maps however, I must type the 'partyhat' command back into the console. AM I DOIN IT RITE?
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  #24 (permalink)  
Old 07-31-2008, 02:11 PM
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Default Re: Party hat usage.

Quote:
Originally Posted by Boojangels View Post
Short Question: I added the 'alias player_onspawn "partyhat 0 0 255" command to the Autoexec.cfg file, and it works when I first join the server. When the server changes maps however, I must type the 'partyhat' command back into the console. AM I DOIN IT RITE?
Yes, that's right. Except I like 0 0 0, same as mine and mine survives map changes... yours should be also
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  #25 (permalink)  
Old 07-31-2008, 03:49 PM
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Default Re: Party hat usage.

Quote:
Originally Posted by GrooTheWanderer View Post
Yes, that's right. Except I like 0 0 0, same as mine and mine survives map changes... yours should be also
In my autoexec, I have the first line as:

alias player_onspawn "partyhat 237 111 27"

When I first join, my hat is there. When the map changes however, I must put the party hat command into the console. Something isn't right.
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  #26 (permalink)  
Old 07-31-2008, 06:22 PM
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Default Re: Party hat usage.

Just exec the config once and it'll go back to normal.
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  #27 (permalink)  
Old 07-31-2008, 06:27 PM
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Default Re: Party hat usage.

Quote:
Originally Posted by SoBe Green View Post
Just exec the config once and it'll go back to normal.
What's the command for that?

exec autoexec.cfg ?
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  #28 (permalink)  
Old 07-31-2008, 06:31 PM
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Default Re: Party hat usage.

correct

you can always set some keys to partyhats too, either in your cfg file or ingame console type
bind p "partyhat 237 111 27"
etc
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  #29 (permalink)  
Old 07-31-2008, 06:33 PM
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Default Re: Party hat usage.

Now, can I make a command in my autoexec to make my autoexec to automatically execute? Heh heh
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  #30 (permalink)  
Old 07-31-2008, 06:41 PM
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Default Re: Party hat usage.

put "exec autoexec.cfg" at the end of your config.cfg file
should execute every time
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