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  1. #11
    Community Regular
    Join Date
    Jan 2008
    Posts
    2,109

    Re: Please Read! TF2 Hats and Custom Weapons

    I dunno how effective a petition will be(lol l4d2 boycott) but what the hell, it's for Voogru and he does enough awesome stuff for us that it's not asking much to sign it ;D

  2. #12
    Community Regular
    Join Date
    Sep 2008
    Posts
    327

    Re: Please Read! TF2 Hats and Custom Weapons

    If voogru says sign, I sign. But yeah, I think that HoundDawg may be on the right track for why Valve did it, so one can only guess if they would consider fixing it. I just wish they would fix the issues that need fixed such as certain maps causing my TF2 to crash no matter what on mapchange, L4D2 vs scoring glitches, and things like that that have been around for months.

  3. #13
    Server Admin
    Join Date
    Jan 2003
    Posts
    7,362

    Re: Please Read! TF2 Hats and Custom Weapons

    win

  4. #14
    Server Admin
    Join Date
    Dec 2003
    Location
    Cargo Bay
    Posts
    2,889

    Re: Please Read! TF2 Hats and Custom Weapons

    How come some of the signatures are complaining about PropHunt is now broken by this too? That's pretty odd since Valve just gave them 2 client side cvars.

    It is interesting to read some of the other comments though.

    I miss the respectless rubber glove on heavy
    Wow, voogru.... how come we've been missing some of these creative ideas? You know how many people would play Heavy just for that? lol... now if we could give medics something uniquely awesome.

  5. #15
    Server Admin
    Join Date
    Jan 2003
    Posts
    7,362

    Re: Please Read! TF2 Hats and Custom Weapons

    For subscribers the glove could be worn on any class, as could every other hat except for soldier hats which didn't animate properly.

  6. #16
    Server Admin
    Join Date
    Dec 2003
    Location
    Cargo Bay
    Posts
    2,889

    Re: Please Read! TF2 Hats and Custom Weapons

    Quote Originally Posted by -Thief- View Post
    For subscribers the glove could be worn on any class, as could every other hat except for soldier hats which didn't animate properly.
    Really? I wasn't aware that the glove was available.... maybe it happened while I was off playing Aion...

  7. #17
    Server Admin
    Join Date
    Jan 2003
    Posts
    7,362

    Re: Please Read! TF2 Hats and Custom Weapons

    Yup, any color as well, just like the others.

  8. #18
    Member
    Join Date
    Dec 2007
    Posts
    69

    Re: Please Read! TF2 Hats and Custom Weapons

    Signed and I agree with this message!!!

  9. #19
    Server Admin
    Join Date
    Dec 2003
    Location
    Cargo Bay
    Posts
    2,889

    Re: Please Read! TF2 Hats and Custom Weapons

    wow, up to 710 signatures and more great comments. It'll be interesting to see if Valve responds this coming week. Obviously, this [hidden] change in the update affected quite a few servers out there.

    UPDATE: almost going to break 1k...

  10. #20
    Member
    Join Date
    Apr 2010
    Location
    The Netherlands
    Posts
    327

    Re: Please Read! TF2 Hats and Custom Weapons

    yeah, signed it. If they want to prevent that the original hats are being issued to ppl not having them in the backpack, they should not use such a big hammer..

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