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  1. #11
    Server Admin
    Join Date
    Dec 2003
    Location
    Cargo Bay
    Posts
    2,889

    Re: Dodgeball Server Rotations

    FYi, freeway should just get removed. I never took it past b1. I'm not sure if I will either. It had a cool theme, but it just didn't seem fun.

  2. #12
    Member
    Join Date
    Jan 2010
    Location
    Spycheck Ville, Washington
    Posts
    76

    Re: Dodgeball Server Rotations

    Quote Originally Posted by -Thief- View Post
    Uploaded dbs_risers_b2 and db_bunnyhop_a3 for testing today.

    FYI: Some maps uploaded recently (last couple weeks) might be ready for rotation, but I never got a sign from the mapper that they thought their map was ready for the rotation in it's current state. If you consider your map fully updated for the most part, then speak up and we will test it again or add it to the rotation.
    I'm touching up the things that have been mentioned to me (as no one will ever post anything in my thread that I need to know) then I will release b1 and we should be good for that map.

  3. #13
    Community Regular
    Join Date
    May 2009
    Posts
    84

    Re: Dodgeball Server Rotations

    Risers has been updated to b3 and needs to be uploaded. http://dl.dropbox.com/u/3569419/dbs_risers_b3.rar

  4. #14
    Community Regular
    Join Date
    May 2009
    Posts
    84

    Re: Dodgeball Server Rotations


  5. #15
    Server Admin
    Join Date
    Sep 2002
    Location
    Jax, FL
    Posts
    1,106

    Re: Dodgeball Server Rotations

    This thread is for rotation and map suggestions, let's keep the updated maps to the threads that you already have created for them.

  6. #16
    Community Regular
    Join Date
    May 2009
    Posts
    84

    Re: Dodgeball Server Rotations

    Quote Originally Posted by NeoStyle View Post
    This thread is for rotation and map suggestions, let's keep the updated maps to the threads that you already have created for them.
    I was told by Thief to use this thread for updates on maps but maybe I misunderstood. Apologies in advance.

  7. #17
    Server Admin
    Join Date
    Sep 2002
    Location
    Jax, FL
    Posts
    1,106

    Re: Dodgeball Server Rotations

    Ah, didn't realize he wanted those in here too, when all else fails ignore me and listen to Thief.

    Off to ignore db stuff for another month!

  8. #18
    Member
    Join Date
    Jan 2010
    Location
    Spycheck Ville, Washington
    Posts
    76

    Re: Dodgeball Server Rotations

    Quote Originally Posted by NeoStyle View Post
    Ignore me and listen to Thief.
    kk :3

  9. #19
    Member
    Join Date
    Jan 2010
    Location
    mitchHELL ON
    Posts
    252

    Re: Dodgeball Server Rotations

    Space Invaders needs to be nerfed to 8-10 minutes, that map is still broken. Rockets only spawn one colour per round, and then people just leapfrog from platform to platform with all the rockets trailing them. Launching Ramps should not block rockets either =/

  10. #20
    Member
    Join Date
    Dec 2009
    Posts
    4

    Re: Dodgeball Server Rotations

    Quote Originally Posted by KrewL RaiN View Post
    Space Invaders needs to be nerfed to 8-10 minutes, that map is still broken. Rockets only spawn one colour per round, and then people just leapfrog from platform to platform with all the rockets trailing them. Launching Ramps should not block rockets either =/
    Agreed, seems to be quite the server killer, population always drops.

    On an unrelated note, any chance of Pirate Ships coming back?

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