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  #1 (permalink)  
Old 03-09-2007
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Default New CS:S Server

Hi everyone,

I'm going to try and start spending some time back in HL2 servers again, I intend to run a possible FF server when FF is released, in order to prepare myself I am going to try to allocate some extra time fiddling with the Source engine & server modifications.

In order to do this, I have decided to temporarily run a CS:S server, and then make it not suck with various gameplay changes. This is intended to be a temporary server, if enough donations start to come in from this I will move it to a dedicated box and possibly run more servers.

In order to encourage donating, there will probably be a donation system that uses the ingame money system for CS:S, as well as very expensive toys that players can buy, so there would be a gameplay advantage to donating, but not out of reach to players who don't donate at the same time.

Right now the server is running blank, but by monday I will try to put in a gameplay modification to start saving all of the money a player does not spend, meaning a long term player will be able to amass a fortune & then spend it all on toys.

The server IP is: 67.19.104.222:27015
or css.voogru.net

Right now there are no donation toys, however, everyone who donates using the paypal button on the site will be elegible to use the donator toys once they are in. Most likely players who donate will recieve X thousand dollars in game for every dollar donated, but I am open to other ideas.

Please let me know if you donate so I can make sure the automated donation system is working.
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  #2 (permalink)  
Old 03-09-2007
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Default Re: New CS:S Server

MAKE IT GOOD. i gave up my ns server for it
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Old 03-11-2007
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Default Re: New CS:S Server

Any reason the server is locked?
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Old 03-12-2007
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Default Re: New CS:S Server

Quote:
Originally Posted by Godfather[CSR] View Post
Any reason the server is locked?
Not locked now.

I'm writing up my own admin interfaces, going try and stay away from using other peoples code, so everything will be custom from the ground up.

Right now, there is a very basic modification, the ability to save your money to a bank account.

Commands are as follows:

deposit
widthdraw

No arguments will either deposit everything you have, or widthdraw everything you can widthdraw up to $16000, or you can pass an argument like "deposit 8000" which would deposit 8k

Some other ideas I have are making the weapon buying actually meaningful, rather than magical weapons coming from the void, how to do this is yet to be seen
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Old 03-12-2007
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Default Re: New CS:S Server

I always thought about a black market idea, where terrorists can sell AK's to the CT's for like double the price, and vice versa. I dont play much CSS anymore but if this can give you a leg up on coding for FF then Im all for it.
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Old 03-12-2007
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Default Re: New CS:S Server

Quote:
Originally Posted by -Thief- View Post
I always thought about a black market idea, where terrorists can sell AK's to the CT's for like double the price, and vice versa. I dont play much CSS anymore but if this can give you a leg up on coding for FF then Im all for it.
Black market idea came to mind but there arent very many weapons to do it with. I was thinking of possibly making an inventory system and allow you to store items in an inventory thats persistant.
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Old 03-12-2007
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Default Re: New CS:S Server

Is there a command to see how much money is in your bank account?
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Old 03-13-2007
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Default Re: New CS:S Server

When I get some time in the next 2 weeks or so, I'll swing by. I'm just so happy to see you updated that I can't think straight.
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Old 03-17-2007
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Default Re: New CS:S Server

Quote:
Originally Posted by BloodBall View Post
Is there a command to see how much money is in your bank account?
Not yet, just deposit/widthdraw and it will show the balance. I will put one in.

Right now I'm writing up various interfaces to see what I can do, and I'm happy to say thanks to the genious behind the people who made the metamod source interface, a lot of stuff is fairly easy to do.

Stuff I could only dream of doing in HL1, are simple in HL2, stuff I could only dream of doing in HL2, are trivial in HL1.

So it's a trade off.

Testing various things, so far I have been able to accomplish:

Making AWP do 0 damage.
Nuclear grenades with obscene range that pretty much kill everything.
C4's that detonate instantly or with a much shorter time.
Changing weapon damage & rate of fire.
Changing clips/reserve ammo on weapons.

Of course, none of this is actually going to be used in this way, but in a much smarter way. I am thinking of making purchasable weapon upgrades, that probably trade off damage for ROF, or trade off ROF for damage, or a deagle that has 10 shots rather than 7.

All of these upgrades would be pricey.

Right now I'm testing my current binary with bots and then im going to stick it on the server.

The only gameplay modification going on right now, is the knife has a new trick up it's sleeve.

If you hit someone with a knife, and they are holding something other than a knife, you will make them drop the weapon.

So, if you dont have a primary weapon, your enemy does, you knife him once, snatch his weapon & rape him.

You can also make them drop grenades & C4's if they are holding them out, but this will probably be fixed.

The current goal right now is to get some weapon modification system going, preferably a system that allows players to tweak their weapons various aspects, but not without side effects.

They will be able to make certian stats worse, and improve other stats.

There are 2 variables I can fool with, and 1 I can implement (weapon jamming).

By default, weapons wont be modified. Lets say you want to increase damage by 5%, well, you'd have to reduce the ROF by 5%.

Or, reduce the "relibility" attribute to increase ROF, or damage with no downside to the ROF or damage, just you'll have a 5% chance of your weapon jamming every shot.

Still brainstorming though
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Old 03-17-2007
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Default Re: New CS:S Server

weapon mods would be awesome. would they be noticeable by other player in the server? I mean can someone see you running around with a banana clip and scope on your MP5? would be pretty sweet to see people running around with modded weapons
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Old 03-18-2007
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Default Re: New CS:S Server

yay!
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Old 03-18-2007
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Default Re: New CS:S Server

Quote:
Originally Posted by -Thief- View Post
weapon mods would be awesome. would they be noticeable by other player in the server? I mean can someone see you running around with a banana clip and scope on your MP5? would be pretty sweet to see people running around with modded weapons
Most I can do so far is change the colors of the weapons, but it appears that the color goes to your player model too.

So, green AK47 = Green player too.

So thats wierd.

But I'd make modified weapons colored when on the ground & come up with a color coding system to make it so you can determine what type of modification it is by looking at it on the ground. I could also use custom models.
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Old 03-18-2007
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Default Re: New CS:S Server

What would happen if you picked up someone else's modified weapon?
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Old 03-18-2007
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Default Re: New CS:S Server

I could see some fun spawning from that. You could pick up weapons that enhance health etc. Kind of like enchanted weapons in Oblivion.
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Old 03-19-2007
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Default Re: New CS:S Server

Quote:
Originally Posted by Incinerator View Post
What would happen if you picked up someone else's modified weapon?
You will have someone elses modified weapon. It will still be modified.

I just discovered that it appears I might be able to make stuff happen when you hit the secondary fire, so theoretically I could make it so, if you right click, and your weapon isn't modified, a menu pops up, if it is modified your taken to a menu to remove the modification, this wouldnt work for the knife or weapons with the scope though.

I coded a the basic weapon modification system today it can do the following:

Modify damage.
Modify ROF.
Modify Max clips.

The clips is a little funky because the client uses client data to determine if you can reload, and the client is a bit finnickly, for example on the shotguns it just starts reloading and when it's finished, it keeps trying to reload it.

It works, just looks h4xed up, so I'm not sure if this will stay in or be used unless I can make it better looking. It works fine it just looks ugly.

But it is cool walking around with a 100 clip deagle and a rof multiplier of 0.01

It's also possible to add secondary fire modes, though I'll have to decide on this, or use it for menus for weapon mods. I really hate chat commands.
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