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  #1 (permalink)  
Old 01-31-2010, 08:49 AM
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Posts: 53
Default db_multy_rocket

its an malty rocket map

max rockets 30
as 1 rocket explode then enable the next rocket spawn (ca 10t/m40 sec)
3X heal (nuke jumping)

an Egypt style map whit an custom texture

have an grate game!

ps as you test this send my plz an pm
Attached Images
File Type: jpg hl2 2010-01-31 15-28-22-50.jpg (172.0 KB, 5 views)
File Type: jpg hl2 2010-01-31 15-29-44-75.jpg (207.9 KB, 9 views)
File Type: jpg hl2 2010-01-31 15-29-05-14.jpg (232.2 KB, 6 views)
Attached Files
File Type: rar db_multy_rocket_b1.part1.rar (975.2 KB, 2 views)
File Type: rar db_multy_rocket_b1.part2.rar (349.7 KB, 2 views)

Last edited by pascal; 02-01-2010 at 05:42 AM.. Reason: need pic`s
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Old 02-01-2010, 04:59 AM
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Default Re: db_multy_rocket

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Old 02-01-2010, 05:40 AM
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Default Re: db_multy_rocket

okiokioki so i must post an screen.rar and on this post oki
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Old 02-10-2010, 04:53 PM
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Default Re: db_multy_rocket

Your floor texture is missing and way too many rockets spawn, cut it by half or two thirds and it should play better.
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Old 02-11-2010, 11:31 AM
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Default Re: db_multy_rocket

ow lol i have add the tex in to the bsd whit the program pakrat

and wans i hear enny wan say mayby as wan nuke destroyed then come the next spawn and as the destroyed ten an other spawner
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Old 02-11-2010, 11:43 AM
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Default Re: db_multy_rocket

What is your native language? I think using an online translator might work better than this.
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Old 02-11-2010, 11:52 AM
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Default Re: db_multy_rocket

i`m from Holland and i have fire fox and whit an English plug in thing so sorry for my bad spelling English
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Old 02-11-2010, 03:34 PM
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Default Re: db_multy_rocket

Stop using arrayed archives please... not necessary with files as small as maps
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