This is basically my version of dbs_spacedout because VoiDeD got bored of it and handed it back to me. The map is a three nuke map with nonsolid floors to allow the crazy goofy orbits. The risers detonator was put into this map just in case orbits get too large or people grief. People seemed to be able to handle 3 nukes very well in a 4 player test.
I'm going to argue that it's a speed map. The nukes spawn in waves in order to prevent people from being destroyed by new nukes when one is suddenly destroyed. One nuke would lead to very boring rounds. Two would work to a degree but still be on the light side. Three seems to be a good number while four would be pushing it. Nukes can be orbitted when a player doesn't want to deal with it thanks to the non solid floor.
Changelog
beta 1
beta 2 - Added additional platforms.
- Lowered the time required for the detonator timer to activate.
Download:
http://dl.dropbox.com/u/3569419/dbs_spacedust_b2.bsp