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Old 01-27-2010, 10:34 PM
ExileLord's Avatar
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Join Date: May 25th, 09
Posts: 68
Default dbs_spacedust

This is basically my version of dbs_spacedout because VoiDeD got bored of it and handed it back to me. The map is a three nuke map with nonsolid floors to allow the crazy goofy orbits. The risers detonator was put into this map just in case orbits get too large or people grief. People seemed to be able to handle 3 nukes very well in a 4 player test.

I'm going to argue that it's a speed map. The nukes spawn in waves in order to prevent people from being destroyed by new nukes when one is suddenly destroyed. One nuke would lead to very boring rounds. Two would work to a degree but still be on the light side. Three seems to be a good number while four would be pushing it. Nukes can be orbitted when a player doesn't want to deal with it thanks to the non solid floor.

Changelog

beta 1

  • Initial release.

beta 2

  • Added additional platforms.
  • Lowered the time required for the detonator timer to activate.


Download: http://dl.dropbox.com/u/3569419/dbs_spacedust_b2.bsp
Attached Images
File Type: jpg dbs_spacedust_b10000.jpg (101.7 KB, 12 views)
File Type: jpg dbs_spacedust_b10001.jpg (89.6 KB, 10 views)
File Type: jpg dbs_spacedust_b10003.jpg (84.6 KB, 8 views)
File Type: jpg dbs_spacedust_b10004.jpg (82.7 KB, 6 views)

Last edited by ExileLord; 01-30-2010 at 12:39 AM..
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  #2 (permalink)  
Old 01-28-2010, 01:20 AM
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Default Re: dbs_spacedust

Awesome map Exile.
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  #3 (permalink)  
Old 01-28-2010, 06:53 AM
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Join Date: Sep 6th, 09
Posts: 64
Default Re: dbs_spacedust

yea the detonator is a good idea...I remember the rounds took really long when it was tested previously...even tho it looked spectacular hahah
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  #4 (permalink)  
Old 01-28-2010, 02:19 PM
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Join Date: Jan 1st, 10
Posts: 53
Default Re: dbs_spacedust

cool map you are good lol
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