In the spirit of creating too many maps, I have created another one after spending many hours trying to figure out a way to get it to work. In this map, the spawner moves with the rocket, spawning another one as soon as the first blows up. It's going to be interesting to say the least.
Changelog
beta 1
Initial release.
beta 2
Fixes.
beta 3
Hopefully alleviated the problem with the level eating the rockets.
Nodraw optimizations.
Spawner tweaking.
beta 4
More fixing and corrective measures.
Edit: Made a nuke version to see how it plays.
beta 5
Fixed the problem with people teleporting to the the top of the map and taking immense fall damage from jumping.
Made a nuke version based off this build to see how it plays out.
beta 6
Attempted to fix the minor fall damage issue people are experiencing.
Lowered the teleporter trigger rate by 60% to hopefully alleviate the lag people are getting.
can't wait to try this one out I guess spreading out as a team will be even more important now, or you might see an interesting domino-effect if the rockets keep spawning in one color for some time ^^