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01-14-2010, 07:05 PM
|  | Server Subscriber | | Join Date: May 25th, 09
Posts: 68
| | dbs_relentless In the spirit of creating too many maps, I have created another one after spending many hours trying to figure out a way to get it to work. In this map, the spawner moves with the rocket, spawning another one as soon as the first blows up. It's going to be interesting to say the least. Changelog
beta 1
beta 2
beta 3 - Hopefully alleviated the problem with the level eating the rockets.
- Nodraw optimizations.
- Spawner tweaking.
beta 4 - More fixing and corrective measures.
- Edit: Made a nuke version to see how it plays.
beta 5 - Fixed the problem with people teleporting to the the top of the map and taking immense fall damage from jumping.
- Made a nuke version based off this build to see how it plays out.
beta 6 - Attempted to fix the minor fall damage issue people are experiencing.
- Lowered the teleporter trigger rate by 60% to hopefully alleviate the lag people are getting.
- Fixed the silly hat thing
- Corrective measures on relentlessnukes
- Added more lighting on relentlessnukes
Download: http://dl.dropbox.com/u/3569419/dbs_relentless_b6.rar
Last edited by ExileLord; 01-19-2010 at 08:30 PM..
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01-14-2010, 09:22 PM
| | Banned | | Join Date: Dec 19th, 09
Posts: 34
| | Re: dbs_relentless Looks kickass bro, hope to see it in the rotation soon for testing =) | 
01-14-2010, 10:25 PM
|  | Member | | Join Date: Jan 1st, 10 Location: mitchHELL ON
Posts: 113
| | Re: dbs_relentless Fresh concept, hax! The glowy thing looks like a jellyfish *chases and swats at it* | 
01-15-2010, 05:03 AM
| | Member | | Join Date: Sep 6th, 09
Posts: 64
| | Re: dbs_relentless can't wait to try this one out  I guess spreading out as a team will be even more important now, or you might see an interesting domino-effect if the rockets keep spawning in one color for some time ^^ | 
01-15-2010, 10:07 PM
|  | Server Subscriber | | Join Date: May 25th, 09
Posts: 68
| | Re: dbs_relentless Tested it today on house of death. Here's a brief video of what went down. Updated to b2 which should hopefully fix the issue. | 
01-16-2010, 12:05 AM
|  | Community Regular | | Join Date: Feb 28th, 08
Posts: 1,386
| | Re: dbs_relentless | 
01-16-2010, 01:35 AM
|  | Server Subscriber | | Join Date: Jun 5th, 08 Location: Long Island, NY
Posts: 978
| | Re: dbs_relentless hahahaha i liked it like that... that was real intense | 
01-16-2010, 01:38 AM
|  | Member | | Join Date: Jan 1st, 10 Location: mitchHELL ON
Posts: 113
| | Re: dbs_relentless ITS OUTTA CONTROL HIT THE DIRT! Sometimes bug outs are quite amusing xD | 
01-16-2010, 02:34 AM
|  | Community Regular | | Join Date: Sep 8th, 09
Posts: 80
| | Re: dbs_relentless Oh man played B2 and this is my favorite map now. | 
01-16-2010, 03:43 AM
|  | Community Regular | | Join Date: Dec 31st, 09
Posts: 42
| | Re: dbs_relentless That was the most amusing bugged map ever. No offense of course. Can't wait to try b2... | 
01-16-2010, 04:18 AM
| | Community Regular | | Join Date: Jul 4th, 09
Posts: 261
| | Re: dbs_relentless Pretty fireworks! I'm scared to see this in rotation and yet I also want to play! XD Nice job* | 
01-16-2010, 08:59 AM
| | Member | | Join Date: Jan 1st, 10
Posts: 53
| | Re: dbs_relentless cool map but may by tray it whit big nukes and may by slower (800) or so | 
01-16-2010, 11:03 AM
|  | Community Regular | | Join Date: Feb 28th, 08
Posts: 1,386
| | Re: dbs_relentless Man, when the rocket started going for the cameraman, it was pretty scary. | 
01-16-2010, 01:58 PM
| | Community Regular | | Join Date: Dec 28th, 09
Posts: 30
| | Re: dbs_relentless It was really kind of scary when it gets near you, but it is really scary when it actually gets you XD | 
01-16-2010, 02:08 PM
|  | Member | | Join Date: Jan 1st, 10 Location: mitchHELL ON
Posts: 113
| | Re: dbs_relentless Think I would of been squeeling my arse off and spazing all over that map :< | |
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