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  #1 (permalink)  
Old 01-14-2010, 07:05 PM
ExileLord's Avatar
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Default dbs_relentless

In the spirit of creating too many maps, I have created another one after spending many hours trying to figure out a way to get it to work. In this map, the spawner moves with the rocket, spawning another one as soon as the first blows up. It's going to be interesting to say the least.

Changelog

beta 1

  • Initial release.

beta 2

  • Fixes.

beta 3

  • Hopefully alleviated the problem with the level eating the rockets.
  • Nodraw optimizations.
  • Spawner tweaking.

beta 4

  • More fixing and corrective measures.
  • Edit: Made a nuke version to see how it plays.
beta 5
  • Fixed the problem with people teleporting to the the top of the map and taking immense fall damage from jumping.
  • Made a nuke version based off this build to see how it plays out.
beta 6
  • Attempted to fix the minor fall damage issue people are experiencing.
  • Lowered the teleporter trigger rate by 60% to hopefully alleviate the lag people are getting.
  • Fixed the silly hat thing
  • Corrective measures on relentlessnukes
  • Added more lighting on relentlessnukes



Download: http://dl.dropbox.com/u/3569419/dbs_relentless_b6.rar
Attached Images
File Type: jpg dbs_relentless_b10011.jpg (100.8 KB, 20 views)
File Type: jpg dbs_relentless_b10001.jpg (100.0 KB, 12 views)
File Type: jpg dbs_relentless_b10010.jpg (85.1 KB, 15 views)
File Type: jpg dbs_relentless_b10006.jpg (94.2 KB, 23 views)

Last edited by ExileLord; 01-19-2010 at 08:30 PM..
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  #2 (permalink)  
Old 01-14-2010, 09:22 PM
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Default Re: dbs_relentless

Looks kickass bro, hope to see it in the rotation soon for testing =)
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  #3 (permalink)  
Old 01-14-2010, 10:25 PM
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Default Re: dbs_relentless

Fresh concept, hax! The glowy thing looks like a jellyfish *chases and swats at it*
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Old 01-15-2010, 05:03 AM
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Default Re: dbs_relentless

can't wait to try this one out I guess spreading out as a team will be even more important now, or you might see an interesting domino-effect if the rockets keep spawning in one color for some time ^^
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Old 01-15-2010, 10:07 PM
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Default Re: dbs_relentless

Tested it today on house of death. Here's a brief video of what went down. Updated to b2 which should hopefully fix the issue.
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  #6 (permalink)  
Old 01-16-2010, 12:05 AM
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Default Re: dbs_relentless

That was awesome.
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Old 01-16-2010, 01:35 AM
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Default Re: dbs_relentless

hahahaha i liked it like that... that was real intense
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Old 01-16-2010, 01:38 AM
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Default Re: dbs_relentless

ITS OUTTA CONTROL HIT THE DIRT! Sometimes bug outs are quite amusing xD
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Old 01-16-2010, 02:34 AM
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Default Re: dbs_relentless

Oh man played B2 and this is my favorite map now.
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Old 01-16-2010, 03:43 AM
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Default Re: dbs_relentless

That was the most amusing bugged map ever. No offense of course. Can't wait to try b2...
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  #11 (permalink)  
Old 01-16-2010, 04:18 AM
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Default Re: dbs_relentless

Pretty fireworks! I'm scared to see this in rotation and yet I also want to play! XD Nice job*
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  #12 (permalink)  
Old 01-16-2010, 08:59 AM
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Default Re: dbs_relentless

cool map but may by tray it whit big nukes and may by slower (800) or so
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Old 01-16-2010, 11:03 AM
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Default Re: dbs_relentless

Man, when the rocket started going for the cameraman, it was pretty scary.
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  #14 (permalink)  
Old 01-16-2010, 01:58 PM
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Default Re: dbs_relentless

It was really kind of scary when it gets near you, but it is really scary when it actually gets you XD
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Old 01-16-2010, 02:08 PM
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Default Re: dbs_relentless

Think I would of been squeeling my arse off and spazing all over that map :<
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