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01-16-2010, 02:41 PM
|  | Community Regular | | Join Date: Dec 31st, 09
Posts: 42
| | Re: dbs_relentless I nearly jumped out of my seat on one that hit me... | 
01-16-2010, 02:45 PM
|  | Member | | Join Date: Jan 1st, 10 Location: mitchHELL ON
Posts: 113
| | Re: dbs_relentless Dangit i wanna play it now :<
Keep a bugged version of it just for the lawls  Would be hilarious if you made the map smaller too for a bugged version. Call it death pit or something along those lines.
Instead of airblasting rockets back, you have to survive against the SUPER WTF ROCKET THING. AB the other team into it if you can, and the last team standing wins, dundundunn. | 
01-16-2010, 05:43 PM
|  | Community Regular | | Join Date: Dec 31st, 09
Posts: 42
| | Re: dbs_relentless Or you could all stand in a circle as heavy eating sandviches like we did.
Only fun once, though. | 
01-16-2010, 07:00 PM
|  | Server Admin | | Join Date: Jan 24th, 03
Posts: 6,860
| | Re: dbs_relentless b2 is pretty epic, bugs and all. Once the spawner glitches into the floor I don't think it ever recovers though, even with a round restart. Once that is fixed this will be real fun. | 
01-17-2010, 03:35 AM
|  | Server Subscriber | | Join Date: May 25th, 09
Posts: 68
| | Re: dbs_relentless Quote:
Originally Posted by -Thief- b2 is pretty epic, bugs and all. Once the spawner glitches into the floor I don't think it ever recovers though, even with a round restart. Once that is fixed this will be real fun. | I'm pretty sure I fixed the issue in b3. The solidity of the floor to the rocket toggles now for about a third of a second when it's damaged so that the rocket doesn't become stuck. I don't think sprays are going to work anymore because of this but that's a small price to pay in my opinion. | 
01-18-2010, 10:17 AM
| | Member | | Join Date: Jan 1st, 10
Posts: 53
| | Re: dbs_relentless on an server we have you map played (b2)
by my name ( pascalpothof) on y o u t o b e
I hope by looking at for which the ball flies there from Thanx
Pascal | 
01-18-2010, 09:22 PM
|  | Member | | Join Date: Oct 12th, 09
Posts: 21
| | Re: dbs_relentless look forward to playing on this map again  | 
01-19-2010, 08:45 AM
|  | Community Regular | | Join Date: Dec 31st, 09
Posts: 42
| | Re: dbs_relentless Gotta keep reminding myself to look for the spawner before the round starts lol. So used to it being fixed....
This is especially important in the nuke version. Our entire team got taken out at the start of the round once. ...just one more reason this map is so exciting. | 
01-19-2010, 08:31 PM
|  | Server Subscriber | | Join Date: May 25th, 09
Posts: 68
| | Re: dbs_relentless Quote:
Originally Posted by ZoSo15 Our entire team got taken out at the start of the round once. ...just one more reason this map is so exciting. | I added a minor spawner delay in b6 to make this less likely to happen but still possible. We'll see how it plays out. | 
01-21-2010, 11:56 PM
|  | Server Admin | | Join Date: Jan 24th, 03
Posts: 6,860
| | Re: dbs_relentless The nukes in nukes_b2 don't speed up after reflecting or killing I don't think, makes for real long rounds. | 
01-22-2010, 12:41 AM
|  | Server Subscriber | | Join Date: May 25th, 09
Posts: 68
| | Re: dbs_relentless | 
01-22-2010, 09:46 AM
| | Community Regular | | Join Date: Jul 4th, 09
Posts: 261
| | Re: dbs_relentless :0 I thought for some reason it was designed like that.. | 
03-03-2010, 07:43 AM
|  | Server Admin | | Join Date: Jan 24th, 03
Posts: 6,860
| | Re: dbs_relentless nukes_b2a still seems to glitch every once in a while, I am told. I separated the two versions in the rotation and made nukes 10 minutes instead of 20 just incase it breaks it won't run for too long. I haven't played it recently but I was told it will break (nukes stuck under the map, exploding in the floor like before) on it's own without being spiked and broken by a player. If you need more info some of the players here should be able to explain more. | 
03-03-2010, 12:13 PM
|  | Community Regular | | Join Date: Jul 6th, 09 Location: Galloway, NJ
Posts: 177
| | Re: dbs_relentless I would like to expand on what Thief says above.
He is correct when he says the spawner does go under the floor, but it's not necessarily broken. If you shoot your flaregun or shotgun, it resets the spawner.
__________________ | 
03-04-2010, 11:29 PM
|  | Community Regular | | Join Date: Dec 31st, 09
Posts: 42
| | Re: dbs_relentless Its been breaking more and more frequently lately.
It used to just be a novelty of the map, which was fine for most of us. It was amusing when it happened. But it happens so often now its not even fun anymore.
Only the best can reflect a max-speed nuke, so it causes a lot of complaints. | |
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