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  #46 (permalink)  
Old 01-14-2010, 04:15 PM
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Default Re: Dodgeball Server Rotations

Quote:
Originally Posted by KrewL RaiN View Post
We had low grav and rockets. Red wasnt jumping around, but we were. Our rocket spawners were shooting normally (with the rocket collisions too), but theirs just out right broke. Defiantly crank gravity and test it out. Make sure everyone is jumping around.
I'm pretty sure the issue is simply the number of spawners. I remember hounddawg telling me that it's had issues because of this although I may be wrong. Minehop also breaks because of the large number of spawners. I'm pretty sure only voogru could fix the problem.
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  #47 (permalink)  
Old 01-14-2010, 05:13 PM
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Default Re: Dodgeball Server Rotations

Hrm, maybe make it fewer spawners, that spawn rockets in like... 3 bursts each for example. Could reduce the number of rocket collisions when spawned too. Not sure if that's possible, dunno Hammer and the code stuff very welll.
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  #48 (permalink)  
Old 01-14-2010, 05:15 PM
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Default Re: Dodgeball Server Rotations

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Originally Posted by tacticalraccoon View Post
*sadface* D:

Bunny hop was teh 1337.
Good to know you think so, but it was very glitchy and easy to break. So I'm fixing it up probably tommorow and I'll get a new version in soon
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  #49 (permalink)  
Old 01-14-2010, 11:02 PM
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Default Re: Dodgeball Server Rotations

Changed burst gravity to be a bit higher, rockets come out correctly again.

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Originally Posted by TechLV View Post
You can remove platforms until ill update it.
Why do you think it deserves to be taken off? It's one of the more popular maps and I've never seen anyone able to glitch or exploit it like was possible for bunnyhop.
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  #50 (permalink)  
Old 01-15-2010, 05:00 PM
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Default Re: Dodgeball Server Rotations

Blackhole updated to b4. db_blackhole
Twinnuke updated to b5. dbs_twinnuke
Risers updated to b8. dbs_risers
Relentless initial release. dbs_relentless
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  #51 (permalink)  
Old 01-15-2010, 05:15 PM
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Default Re: Dodgeball Server Rotations

A little suggestion for blackhole. Make the glowing rocket spawning balls larger then the other glowing balls on the map. Would make them easier to spot/track.
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  #52 (permalink)  
Old 01-15-2010, 11:12 PM
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Default Re: Dodgeball Server Rotations

My public life has been dieing out, so I'm trying to fix it back up. Map repairs delayed until (hopefully, don't quote me on this) tommorow.
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  #53 (permalink)  
Old 01-16-2010, 09:25 PM
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Default Re: Dodgeball Server Rotations

New maps added, old maps removed. Some WIP maps added with a short timers because they are fun even though they aren't finished
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  #54 (permalink)  
Old 01-16-2010, 10:49 PM
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Default Re: Dodgeball Server Rotations

I'm planning to rework my map as I type this, it shouldn't take me long.
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  #55 (permalink)  
Old 01-16-2010, 11:19 PM
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Default Re: Dodgeball Server Rotations

Double post is double.

Took me 9 minutes, thread updated. Ready to be put back in rotation for all of you to love <3
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  #56 (permalink)  
Old 01-17-2010, 04:43 PM
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Default Re: Dodgeball Server Rotations

Updated dbs_risers to b9 and dbs_relentless to b4. The relentless update is somewhat urgent as the problem with it is gamebreaking currently.

Last edited by ExileLord; 01-17-2010 at 06:14 PM..
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  #57 (permalink)  
Old 01-17-2010, 06:26 PM
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Default Re: Dodgeball Server Rotations

Server just went from ping pong back to the top of the map list, bowsers revenge...
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  #58 (permalink)  
Old 01-17-2010, 06:30 PM
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Default Re: Dodgeball Server Rotations

It resets if the rotation is changed
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  #59 (permalink)  
Old 01-17-2010, 07:25 PM
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Default Re: Dodgeball Server Rotations

Okie dokie. I should've noticed you edited the map list at that time.
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  #60 (permalink)  
Old 01-17-2010, 08:37 PM
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Default Re: Dodgeball Server Rotations

I'm very sorry to have to break the bad-news, but Bunnyhop won't be recovering from this one. I can't seem to find the glitch, unless my only possible repair works.
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