V
Home Rules Plug-Ins Forums Donate


 

Go Back   voogru.com - Online Gaming Community > Game Servers Discussion > Dodgeball

Reply
 
LinkBack Thread Tools Display Modes
  #31 (permalink)  
Old 01-11-2010, 06:09 AM
ExileLord's Avatar
Server Subscriber
 
Join Date: May 25th, 09
Posts: 68
Default Re: Dodgeball Server Rotations

Updated dbs_twinnuke and dbs_risers. The changes in both could be game breaking if voogru's plugin doesn't deal with it the way I think it will. B4 of twin nuke should be tested before it is added to the rotation.
Reply With Quote
  #32 (permalink)  
Old 01-11-2010, 05:22 PM
-Thief-'s Avatar
Server Admin
 
Join Date: Jan 24th, 03
Posts: 6,860
Default Re: Dodgeball Server Rotations

dbs_bunnyhop_b3 added to DBS rotation, dbs_twinnuke updated to b4
db_swarm_b2 added to DB rotation, short 5 minute timer

Last edited by -Thief-; 01-11-2010 at 09:20 PM..
Reply With Quote
  #33 (permalink)  
Old 01-12-2010, 04:24 PM
ExileLord's Avatar
Server Subscriber
 
Join Date: May 25th, 09
Posts: 68
Default Re: Dodgeball Server Rotations

Updated dbs_risers to b6.
Reply With Quote
  #34 (permalink)  
Old 01-12-2010, 05:51 PM
Space Ghost's Avatar
Community Regular
 
Join Date: Nov 25th, 09
Posts: 45
Default Re: Dodgeball Server Rotations

Added dbs_disposal b2 update to thread
Reply With Quote
  #35 (permalink)  
Old 01-12-2010, 07:59 PM
Member
 
Join Date: Dec 28th, 09
Posts: 21
Default Re: Dodgeball Server Rotations

Please get rid of snowforest. Please.
Reply With Quote
  #36 (permalink)  
Old 01-13-2010, 05:14 AM
C0LD--'s Avatar
Server Subscriber
 
Join Date: Jan 11th, 10
Location: Chicago, IL
Posts: 152
Send a message via AIM to C0LD-- Send a message via Yahoo to C0LD--
Default Re: Dodgeball Server Rotations

Quote:
Originally Posted by tacticalraccoon View Post
Please get rid of snowforest. Please.
TacRac, it just needs a better backdrop for BLU.
Reply With Quote
  #37 (permalink)  
Old 01-13-2010, 02:20 PM
Space Ghost's Avatar
Community Regular
 
Join Date: Nov 25th, 09
Posts: 45
Default Re: Dodgeball Server Rotations

Quote:
Originally Posted by C0LD-- View Post
TacRac, it just needs a better backdrop for BLU.
Its really laggy, too. And I'm positive its not just me
Reply With Quote
  #38 (permalink)  
Old 01-13-2010, 05:07 PM
Lettuce =:3's Avatar
Member
 
Join Date: Dec 29th, 09
Location: Raleigh, NC
Posts: 22
Default Re: Dodgeball Server Rotations

Snowforest is a fun map, and you can see the missle fine on the blue side. I don't see why people say they can't, bowsers revenge I have noticed has gotten darker for some reason though :/ . But either way great rotation, but I would like to see an epic return of stacked
Reply With Quote
  #39 (permalink)  
Old 01-13-2010, 05:28 PM
SPYCHECK's Avatar
Member
 
Join Date: Jan 3rd, 10
Location: Spycheck Ville, Washington
Posts: 76
Default Re: Dodgeball Server Rotations

Quote:
Originally Posted by Lettuce =:3 View Post
Snowforest is a fun map, and you can see the missle fine on the blue side. I don't see why people say they can't, bowsers revenge I have noticed has gotten darker for some reason though :/ . But either way great rotation, but I would like to see an epic return of stacked
Switch Snowforest with Stacked and PEOPLE WILL BE HAPPY.
Reply With Quote
  #40 (permalink)  
Old 01-13-2010, 09:55 PM
-Thief-'s Avatar
Server Admin
 
Join Date: Jan 24th, 03
Posts: 6,860
Default Re: Dodgeball Server Rotations

Bunnyhop removed by mapper request until it is updated
Reply With Quote
  #41 (permalink)  
Old 01-14-2010, 06:10 AM
Member
 
Join Date: Dec 28th, 09
Posts: 21
Default Re: Dodgeball Server Rotations

*sadface* D:

Bunny hop was teh 1337.
Reply With Quote
  #42 (permalink)  
Old 01-14-2010, 10:46 AM
KrewL RaiN's Avatar
Member
 
Join Date: Jan 1st, 10
Location: mitchHELL ON
Posts: 113
Default Re: Dodgeball Server Rotations

DB Burst is having issues on low grav. Are the rocket spawning entities inside the tubes of the launchers or outside them? If they are inside the tubes, it would make a lot of sense why they keep exploding in their tubes. It happened normally on normal grav.

EG: Last night, the RED spawners were shooting nothing at all most of the time. We were jumping around a lot and onto high places (figuring out how to get on top of the spawning platforms too, which we did). Would these high up targets make the spawning rockets pre explode in the tubes because of no room?
Reply With Quote
  #43 (permalink)  
Old 01-14-2010, 10:52 AM
-Thief-'s Avatar
Server Admin
 
Join Date: Jan 24th, 03
Posts: 6,860
Default Re: Dodgeball Server Rotations

Were they coming out as nukes or rockets? We tried setting it for low grav and nukes only because people kept saying the regular gameplay had gotten pretty boring. It wasn't designed for nukes specifically, so some of them always collide and detonate on launch because of the small launch area. Though if it is just reverting to rockets and still not working then we'll try raising the gravity a bit.
Reply With Quote
  #44 (permalink)  
Old 01-14-2010, 10:55 AM
KrewL RaiN's Avatar
Member
 
Join Date: Jan 1st, 10
Location: mitchHELL ON
Posts: 113
Default Re: Dodgeball Server Rotations

We had low grav and rockets. Red wasnt jumping around, but we were. Our rocket spawners were shooting normally (with the rocket collisions too), but theirs just out right broke. Defiantly crank gravity and test it out. Make sure everyone is jumping around.
Reply With Quote
  #45 (permalink)  
Old 01-14-2010, 12:35 PM
Member
 
Join Date: Jul 8th, 09
Posts: 22
Default Re: Dodgeball Server Rotations

You can remove platforms until ill update it.
Reply With Quote
Reply

Bookmarks



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 04:06 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.1.0
 

Copyright © 2001-2008 voogru.com. All Rights Reserved.
Voogru, the Voogru logo, are all trademarks or registered trademarks of voogru.com.
All content on this site is the property of Voogru, and unless otherwise specified, may not be reproduced without prior written consent.