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01-11-2010, 06:09 AM
|  | Server Subscriber | | Join Date: May 25th, 09
Posts: 68
| | Re: Dodgeball Server Rotations Updated dbs_twinnuke and dbs_risers. The changes in both could be game breaking if voogru's plugin doesn't deal with it the way I think it will. B4 of twin nuke should be tested before it is added to the rotation. | 
01-11-2010, 05:22 PM
|  | Server Admin | | Join Date: Jan 24th, 03
Posts: 6,860
| | Re: Dodgeball Server Rotations dbs_bunnyhop_b3 added to DBS rotation, dbs_twinnuke updated to b4
db_swarm_b2 added to DB rotation, short 5 minute timer
Last edited by -Thief-; 01-11-2010 at 09:20 PM..
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01-12-2010, 04:24 PM
|  | Server Subscriber | | Join Date: May 25th, 09
Posts: 68
| | Re: Dodgeball Server Rotations | 
01-12-2010, 05:51 PM
|  | Community Regular | | Join Date: Nov 25th, 09
Posts: 45
| | Re: Dodgeball Server Rotations | 
01-12-2010, 07:59 PM
| | Member | | Join Date: Dec 28th, 09
Posts: 21
| | Re: Dodgeball Server Rotations Please get rid of snowforest. Please. | 
01-13-2010, 05:14 AM
|  | Server Subscriber | | Join Date: Jan 11th, 10 Location: Chicago, IL
Posts: 152
| | Re: Dodgeball Server Rotations Quote:
Originally Posted by tacticalraccoon Please get rid of snowforest. Please. | TacRac, it just needs a better backdrop for BLU. | 
01-13-2010, 02:20 PM
|  | Community Regular | | Join Date: Nov 25th, 09
Posts: 45
| | Re: Dodgeball Server Rotations Quote:
Originally Posted by C0LD-- TacRac, it just needs a better backdrop for BLU. | Its really laggy, too. And I'm positive its not just me | 
01-13-2010, 05:07 PM
|  | Member | | Join Date: Dec 29th, 09 Location: Raleigh, NC
Posts: 22
| | Re: Dodgeball Server Rotations Snowforest is a fun map, and you can see the missle fine on the blue side. I don't see why people say they can't, bowsers revenge I have noticed has gotten darker for some reason though :/ . But either way great rotation, but I would like to see an epic return of stacked  | 
01-13-2010, 05:28 PM
|  | Member | | Join Date: Jan 3rd, 10 Location: Spycheck Ville, Washington
Posts: 76
| | Re: Dodgeball Server Rotations Quote:
Originally Posted by Lettuce =:3 Snowforest is a fun map, and you can see the missle fine on the blue side. I don't see why people say they can't, bowsers revenge I have noticed has gotten darker for some reason though :/ . But either way great rotation, but I would like to see an epic return of stacked  | Switch Snowforest with Stacked and PEOPLE WILL BE HAPPY. | 
01-13-2010, 09:55 PM
|  | Server Admin | | Join Date: Jan 24th, 03
Posts: 6,860
| | Re: Dodgeball Server Rotations Bunnyhop removed by mapper request until it is updated | 
01-14-2010, 06:10 AM
| | Member | | Join Date: Dec 28th, 09
Posts: 21
| | Re: Dodgeball Server Rotations *sadface* D:
Bunny hop was teh 1337. | 
01-14-2010, 10:46 AM
|  | Member | | Join Date: Jan 1st, 10 Location: mitchHELL ON
Posts: 113
| | Re: Dodgeball Server Rotations DB Burst is having issues on low grav. Are the rocket spawning entities inside the tubes of the launchers or outside them? If they are inside the tubes, it would make a lot of sense why they keep exploding in their tubes. It happened normally on normal grav.
EG: Last night, the RED spawners were shooting nothing at all most of the time. We were jumping around a lot and onto high places (figuring out how to get on top of the spawning platforms too, which we did). Would these high up targets make the spawning rockets pre explode in the tubes because of no room? | 
01-14-2010, 10:52 AM
|  | Server Admin | | Join Date: Jan 24th, 03
Posts: 6,860
| | Re: Dodgeball Server Rotations Were they coming out as nukes or rockets? We tried setting it for low grav and nukes only because people kept saying the regular gameplay had gotten pretty boring. It wasn't designed for nukes specifically, so some of them always collide and detonate on launch because of the small launch area. Though if it is just reverting to rockets and still not working then we'll try raising the gravity a bit. | 
01-14-2010, 10:55 AM
|  | Member | | Join Date: Jan 1st, 10 Location: mitchHELL ON
Posts: 113
| | Re: Dodgeball Server Rotations We had low grav and rockets. Red wasnt jumping around, but we were. Our rocket spawners were shooting normally (with the rocket collisions too), but theirs just out right broke. Defiantly crank gravity and test it out. Make sure everyone is jumping around. | 
01-14-2010, 12:35 PM
| | Member | | Join Date: Jul 8th, 09
Posts: 22
| | Re: Dodgeball Server Rotations You can remove platforms until ill update it. | |
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