Edit: Refining this list as some things were redundant or just not important.
Fix the detonate functions on the spawners and rockets.
If it's possible, make some tool texture block the sight of the rocket so that it can't find targets obstructed by it. This would be nonsolid and invisible to everything. BlockLOS does not do this.
Have children of rockets be unparented when the rocket is destroyed to prevent their destruction.
Input on rockets to change team, speed, and damage, and reflect multiplier.
An OnReflect output for the spawner.
As Hounddawg suggested, the outputs OnTeamHit and OnTeamKill.
Last edited by ExileLord; 01-12-2010 at 09:16 PM..
Would be nice to have someway to have the teams swap every round. Some maps (e.g. dbs_ring) are setup similar to like attack and defend, where it would be good to have the teams swap sides after each round.
I would also suggest giving the nukes a lifespan, before they auto detonate. Like, if they haven't been reflected for more than 20 seconds, auto detonate. Mainly for Swarm.
I would also suggest giving the nukes a lifespan, before they auto detonate. Like, if they haven't been reflected for more than 20 seconds, auto detonate. Mainly for Swarm.
Exile and I have started adding this into our maps. So far, I've only done it to dbs_stackednukes due to the high orbital rate on that map.