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  #1 (permalink)  
Old 06-23-2009, 11:33 AM
HoundDawg's Avatar
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Default db_burst

Objective:
Both teams each have 2 rocket battery towers, which combined, fire off 20 rockets. Don't worry, they're low yielding payload won't kill you. Perhaps getting slapped in the face by a number of them will reduce you to fertilizer!


Download:
http://www.dawgpaw.com/files/db_burst_b2.zip


Change Log:

b2 (6/23/09)
- Added 2 more launchers to each battery, bringing the total rockets per battery at 10 rockets.
- Spread out the launchers on each battery to reduce collision explosions in the air.
- Increased the base damage from 1 to 10. Also, each player scales the damage by 1.
- Increased the initial speed from 500 to 600.
- Reduced the timer between firing.

b1 (6/22/09)
- First Release


Screenshots:

Attached Images
File Type: jpg db_burst_b2_1.jpg (60.6 KB, 6 views)
File Type: jpg db_burst_b2_2.jpg (60.4 KB, 7 views)
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  #2 (permalink)  
Old 06-23-2009, 01:58 PM
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Default Re: db_burst

very intense map ! real fun
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Old 06-23-2009, 06:43 PM
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Default Re: db_burst

looking good! i keep saying i'm going to play more dodgeball and i don't.. I def have to now.
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Old 06-24-2009, 05:01 PM
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Default Re: db_burst

It would be great to see this map with some nukes. I understand the smaller rockets are already enough elements for the player to deal with but some nuke jumping would be pretty fun since the map is so large.
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Old 06-26-2009, 11:45 AM
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Default Re: db_burst

Quote:
Originally Posted by Ryuuji Bebop View Post
It would be great to see this map with some nukes.
Maybe separate turrets that fire nukes half-way between the regular missile volleys?
I'm thinking the nukes would travel at the same speed as the rockets (so the following rocket burst wouldn't catch up), but would have little to no speed-up on being reflected. So, in the interim between bursts, people could use them to blast them into nearby enemies feet, nuke jump, or what have you.
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Old 06-26-2009, 11:47 AM
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Default Re: db_burst

Once voogru releases the next DB update, I'll be combining db_burst and db_bombing. Currently, there's no way to separate rocket spawners from nuke spawners.
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