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06-18-2009, 06:15 PM
|  | Administrator | | Join Date: Aug 19th, 01 Location: Planet Earth
Posts: 3,378
| | How to make Dodgeball maps! First, you will need an additional FGD for hammer, the FGD plus an example map is available here: http://www.voogru.com/files/dodgeball.rar
A few guidelines to follow:
1. Be careful not to have too many dodgeball spawners active at the same time in the map, a common issue with new maps where way too many dodgeballs spawn in such a short period of time that cause both teams to get slaughtered instantly. Be careful with the spawn rates as well, the rocket spawn time is reduced when theres more players on.
The example map is generally playable where theres not too many rockets, and there aren't too few where it's boring. Feel free to look at the entities in existing maps to get an idea on how they work.
2. Use the inputs on the dodgeball entities to properly have them enable/disable on round start/round end.
3. Health packs should always be in risky positions. Remember, if you don't let the rockets hit you, you don't need health packs now do you?
Do not use point_servercommand for anything else (I inspect the maps!)
Once you complete a map, post a thread with some pictures, if it looks like awesomesauce, we'll give it a try. | 
06-18-2009, 09:10 PM
|  | Community Regular | | Join Date: Jan 10th, 08
Posts: 295
| | Re: How to make Dodgeball maps! nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooo
__________________ steamname: u mad | 
06-19-2009, 01:18 AM
|  | Administrator | | Join Date: Aug 19th, 01 Location: Planet Earth
Posts: 3,378
| | Re: How to make Dodgeball maps! Quote:
Originally Posted by yazz nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooo | huh | 
07-03-2009, 12:31 PM
|  | Member | | Join Date: Jul 3rd, 09
Posts: 7
| | Re: How to make Dodgeball maps! hi. I got a great ideas for a dodgeball map and im an ok map maker (i think lol), any way... im going to be honest... i have no idea were to put the FGD files.... i download from the link, extracteded it ... put the VMF file in the maps folder but wheres the FGD go ? thx for the help (sorry if this might be the wrong place to post) | 
07-03-2009, 01:55 PM
|  | Server Admin | | Join Date: Dec 27th, 03 Location: Cargo Bay
Posts: 1,902
| | Re: How to make Dodgeball maps! Steam\SteamApps\<your account name>\sourcesdk\bin\orangebox\bin | 
07-03-2009, 02:27 PM
|  | Member | | Join Date: Jul 3rd, 09
Posts: 7
| | Re: How to make Dodgeball maps! thanks  ... is that all i have to do, or is ther more (sorry im a noob at this ) | 
07-03-2009, 03:57 PM
|  | Server Admin | | Join Date: Dec 27th, 03 Location: Cargo Bay
Posts: 1,902
| | Re: How to make Dodgeball maps! | 
07-03-2009, 06:14 PM
|  | Member | | Join Date: Jul 3rd, 09
Posts: 7
| | Re: How to make Dodgeball maps! cool thanks again  .... umm.... :S it dosn't work when i run the map still i did every thing it sais too (sorry again lolz)
Last edited by Dusty; 07-03-2009 at 06:39 PM..
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07-03-2009, 06:27 PM
|  | Server Subscriber | | Join Date: May 31st, 08
Posts: 190
| | Re: How to make Dodgeball maps! The maps require voogru's server code to work. And you can only spawn as pyro, picking any other class spawns you as a pyro regardless of your choice. | 
07-03-2009, 06:50 PM
|  | Member | | Join Date: Jul 3rd, 09
Posts: 7
| | Re: How to make Dodgeball maps! so i didn't do anything wrong, just needs to be uploaded to the server to work... thats good to know, thanks  . | 
07-03-2009, 07:34 PM
|  | Server Admin | | Join Date: Dec 27th, 03 Location: Cargo Bay
Posts: 1,902
| | Re: How to make Dodgeball maps! Right. Build up everything, and make sure your spawner is in the map, and facing the right direction. Test everything else in your map before posting it for sending to the server. Just start a new thread with your map name, like I have been doing. Add a link to your map file so I can grab it for the server. I check the forums often, so it shouldn't take very long to get it over there.
If you have your map setup for arena mode (not required though), you can test with sv_cheats and entering "bot" in the console to spawn a dummy. That'll allow you to make sure everything else (except the spawners) are functioning properly. | 
07-03-2009, 10:25 PM
|  | Member | | Join Date: Jul 3rd, 09
Posts: 7
| | Re: How to make Dodgeball maps! is the defult file that Voogru gave out setup for arena? becuse i was thinking there might be a way to make a CTF, maby.... first team to get 3 captures wins but also people only get 3 lives or somthing.... it would probly be hard to do but, it might work ? | 
07-08-2009, 09:34 AM
|  | Server Admin | | Join Date: Dec 27th, 03 Location: Cargo Bay
Posts: 1,902
| | Re: How to make Dodgeball maps! Quote:
Originally Posted by Dusty is the defult file that Voogru gave out setup for arena? becuse i was thinking there might be a way to make a CTF, maby.... first team to get 3 captures wins but also people only get 3 lives or somthing.... it would probly be hard to do but, it might work ? | Yes, the example file is setup for arena. You are able to do a CTF version, although limiting players to only 3 lives would be very difficult imo. | 
07-08-2009, 10:41 AM
|  | Server Admin | | Join Date: Dec 27th, 03 Location: Cargo Bay
Posts: 1,902
| | New FGD There's a new FGD available, which you new mappers should start using. There is a new relay entity, please don't use this just yet, as it isn't fully implemented and debugged yet. http://www.dawgpaw.com/files/tf_dodgeball.fgd
You'll notice that there's a "Nuke Chance" parameter (0-100, percent) on the spawner now. This replaces the server_command method and allows you to have multiple spawners with various nuke chance percentages. For example, you could have a spawner for regular rockets and another one for nukes. | 
07-08-2009, 11:09 AM
|  | Server Admin | | Join Date: Dec 27th, 03 Location: Cargo Bay
Posts: 1,902
| | Re: How to make Dodgeball maps! | |
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