Hello
I signed up for these forums just to say thank you for the great new game type, I'm having a really great time playing in it.
I also wanted to give a few suggestions / ideas
First off the obvious ones that I believe were already posted
1. Increase the arena player caps so that no one has to wait
2. Limit the weapons to solely Flame Thrower. This is assuming the game was intended to only use one weapon, but the server is very split on this. If you want players to use all weapons, maybe give some indication in the MOTD.
3. Increase the number of Rockets and/or make the rocket count scale to the number of players alive.
Ideas I don't believe have been mentioned publicly
1. Increase the rocket speed slightly each time it is Airblasted. This is of course on an individual rocket bases, and when that sped up rocket connects with someone, and "respawns," have it revert back to the normal speed. Seeing as this is a goofy game type anyway, I thought having varying rocket speeds would be fun. I would make this speed increase very very minor. Some rockets get bounced back and forth 10+ times before connecting, we would occasionally see some fast ones
2. Greatly increase the push back on a rockets damage. Most players stick to the outer corners of the map. They would likely be a little more wary of sticking to the edge if a rocket could send them 5 feet in any direction. As it stands, getting hit by a rocket is rather anticlimactic... as you see a reduction in health but no real Punch from it.
3. Either Increase or Decrease the rocket splash damage. Increase it if you want to enforce more teamwork. Decrease it if you want to prevent people from getting annoyed with inept players who are near them.
Lastly, my more abstract ideas (That I think could work)
1. Allow each team 1 medic and only allow said medic to use his medigun. Medics have no way of defending themselves from rockets, they would depend on their team for this. Pyros have great incentive to protect their medic, as they will not have to venture into the center of the map to be healed. If this were put into effect, I would also increase rocket damage, so that 2 hits kills (It's currently 3 hits kills, I believe.)
2. Ever play Unreal Tournament? Remember the Redeemer? If not, youtube it. I suggest that after 30 seconds of the round start, a Redeemer rocket can randomly spawn in the center. This would move at a fraction of the other rockets speeds (say a Quarter speed,) has Triple the model size of other rockets (Hopefully you wouldn't need to make/find a new rocket model for this) so that it is very easily seen, has a unique flight sound that's very distinct from other rockets, does say.... 10,000 damage, and has a splash damage area of 20 feet or so. Along with all of this I would change the explosion sound to be very loud, and try to find a sprite or explosion effect that would tie in with the area of splash damage. Hopefully it would be very rare for someone to actually be killed by the redeemer rocket, but it should be very entertaining when it happens.
3. Give each player Flypaper, Xen Tree, Martyr, a 12x scale Accordion, and a Wenus.
Only kidding about 3 of course <3