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03-22-2009, 10:26 PM
|  | Administrator | | Join Date: Aug 19th, 01 Location: Planet Earth
Posts: 3,378
| | Pyro Dodgeball!!! Tomorrow I'm going to put a pyro dodgeball map on our arena server, OneEyed has made a dodgeball map for us all thats a little more interesting than a square field with invisible force field in the middle.
The IP of the arena server is: 208.43.4.59:27015
Event information: Steam Community :: Events :: voogru.com
(Tomorrow, Monday the 23d @ 5PM EST)
Pyro Dodgeball in action: | 
03-22-2009, 11:34 PM
|  | Member | | Join Date: Oct 3rd, 08 Location: Cali
Posts: 19
| | Re: Pyro Dodgeball!!! This looks like great fun. Unfortunately I'll be busy tomorrow.  | 
03-22-2009, 11:41 PM
|  | Server Subscriber | | Join Date: Apr 9th, 08 Location: Russellville, AR
Posts: 1,646
| | Re: Pyro Dodgeball!!! Respond to my PM voogru or I will be sadfaced  | 
03-22-2009, 11:57 PM
|  | Community Regular | | Join Date: Jul 15th, 08
Posts: 276
| | Re: Pyro Dodgeball!!! Damn it. I was not in the chat at the time, eh. Or if I was I was either playing or sleeping.
Well, from looks it appears to be basically arena ents - CP with server mods, so mind me blocking one out?
__________________ VALVE BE STEALING MY IDEAS. | 
03-23-2009, 12:06 AM
|  | Server Subscriber | | Join Date: Apr 9th, 08 Location: Russellville, AR
Posts: 1,646
| | Re: Pyro Dodgeball!!! Thats what I was going to do but I wanted to make sure I included what needed to be. But he didn't reply to me. | 
03-23-2009, 12:53 AM
|  | Community Regular | | Join Date: Jul 15th, 08
Posts: 276
| | Re: Pyro Dodgeball!!! -EDIT: Crap, didn't realize Sobe had reposted something, so I accidentally double posted.-
Anyways, blocked out, messing with the lighting right now.
__________________ VALVE BE STEALING MY IDEAS.
Last edited by The Magic Potato; 03-23-2009 at 12:54 AM..
Reason: Double Post
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03-23-2009, 04:13 AM
| | Member | | Join Date: Mar 23rd, 09
Posts: 1
| | Re: Pyro Dodgeball!!! Map needs rockets proportional to number of players. Too few atm.
Anyways Voogru and anyone else who participated in making it, thanks for the excellent mod. | 
03-23-2009, 05:37 AM
|  | Community Regular | | Join Date: Jun 21st, 08 Location: Hawaii
Posts: 321
| | Re: Pyro Dodgeball!!! What's the name of the song? >_>;
__________________ | 
03-23-2009, 07:10 AM
|  | Community Regular | | Join Date: Jul 15th, 08
Posts: 276
| | Re: Pyro Dodgeball!!! In one bored rush of pity, anger, and disgust, I have created a beta of a hopefully potential Dodgeball map. Part of which was wondering why you bothered with a fullbright map. http://dl.getdropbox.com/u/434053/do... (Layout Only)
Includes the bsp and bz2, if you want either. If you want the .vmf, I'll send.
__________________ VALVE BE STEALING MY IDEAS.
Last edited by The Magic Potato; 03-24-2009 at 08:15 PM..
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03-23-2009, 08:03 AM
|  | Community Regular | | Join Date: May 22nd, 08 Location: Mt Juliet, TN
Posts: 1,172
| | Re: Pyro Dodgeball!!! Quote:
Originally Posted by yoshi2ky What's the name of the song? >_>; | Until the End by Breaking Benjamin
Bah this would go on while I"m at work, I won't get home til 8 PM boo! But if its going to be on the Arena server rotation I know I'll get to it eventually.
__________________  | 
03-23-2009, 01:10 PM
|  | Server Subscriber | | Join Date: Aug 27th, 08 Location: Jax. FL
Posts: 1,626
| | Re: Pyro Dodgeball!!! There's always room for Jello.
I look foward to the shananagins.
__________________ I came. I saw. You died. | 
03-23-2009, 01:20 PM
| | Member | | Join Date: Mar 23rd, 09
Posts: 38
| | Re: Pyro Dodgeball!!! Hello
I signed up for these forums just to say thank you for the great new game type, I'm having a really great time playing in it.
I also wanted to give a few suggestions / ideas
First off the obvious ones that I believe were already posted
1. Increase the arena player caps so that no one has to wait
2. Limit the weapons to solely Flame Thrower. This is assuming the game was intended to only use one weapon, but the server is very split on this. If you want players to use all weapons, maybe give some indication in the MOTD.
3. Increase the number of Rockets and/or make the rocket count scale to the number of players alive.
Ideas I don't believe have been mentioned publicly
1. Increase the rocket speed slightly each time it is Airblasted. This is of course on an individual rocket bases, and when that sped up rocket connects with someone, and "respawns," have it revert back to the normal speed. Seeing as this is a goofy game type anyway, I thought having varying rocket speeds would be fun. I would make this speed increase very very minor. Some rockets get bounced back and forth 10+ times before connecting, we would occasionally see some fast ones
2. Greatly increase the push back on a rockets damage. Most players stick to the outer corners of the map. They would likely be a little more wary of sticking to the edge if a rocket could send them 5 feet in any direction. As it stands, getting hit by a rocket is rather anticlimactic... as you see a reduction in health but no real Punch from it.
3. Either Increase or Decrease the rocket splash damage. Increase it if you want to enforce more teamwork. Decrease it if you want to prevent people from getting annoyed with inept players who are near them.
Lastly, my more abstract ideas (That I think could work)
1. Allow each team 1 medic and only allow said medic to use his medigun. Medics have no way of defending themselves from rockets, they would depend on their team for this. Pyros have great incentive to protect their medic, as they will not have to venture into the center of the map to be healed. If this were put into effect, I would also increase rocket damage, so that 2 hits kills (It's currently 3 hits kills, I believe.)
2. Ever play Unreal Tournament? Remember the Redeemer? If not, youtube it. I suggest that after 30 seconds of the round start, a Redeemer rocket can randomly spawn in the center. This would move at a fraction of the other rockets speeds (say a Quarter speed,) has Triple the model size of other rockets (Hopefully you wouldn't need to make/find a new rocket model for this) so that it is very easily seen, has a unique flight sound that's very distinct from other rockets, does say.... 10,000 damage, and has a splash damage area of 20 feet or so. Along with all of this I would change the explosion sound to be very loud, and try to find a sprite or explosion effect that would tie in with the area of splash damage. Hopefully it would be very rare for someone to actually be killed by the redeemer rocket, but it should be very entertaining when it happens.
3. Give each player Flypaper, Xen Tree, Martyr, a 12x scale Accordion, and a Wenus.
Only kidding about 3 of course <3 | 
03-23-2009, 03:06 PM
|  | Community Regular | | Join Date: Nov 29th, 03 Location: Amsterdam, The Netherlands
Posts: 2,144
| | Re: Pyro Dodgeball!!! I like it alot and I hope some map variations will increase the depth of the mod.
I do get annoyed about the lack of spawn protection though sometimes. | 
03-23-2009, 03:36 PM
|  | Server Subscriber | | Join Date: Aug 27th, 08 Location: Jax. FL
Posts: 1,626
| | Re: Pyro Dodgeball!!! Quote:
Originally Posted by Magnetic Llama Hello
I signed up for these forums just to say thank you for the great new game type, I'm having a really great time playing in it... | Welcome to the forums. Good suggestions, but I gots a wenus. In fact I have two.
__________________ I came. I saw. You died. | 
03-23-2009, 03:55 PM
|  | Server Admin | | Join Date: Mar 2nd, 03 Location: Huntsville, AL
Posts: 3,850
| | Re: Pyro Dodgeball!!! Can we not get all 32 on the field at once? Right now teams are capped at 11.
Might also be a good idea to force each side to stay on their own half.
Last edited by Satertek; 03-23-2009 at 04:00 PM..
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