
01-09-2010, 07:01 PM
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 | Member | | Join Date: Jan 1st, 10 Location: mitchHELL ON
Posts: 94
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Re: Dodgeball Server Rotations Quote:
Originally Posted by Power and Glory How does that map hurt your eyes? I remember you saying that the blackhole was hurting your eyes, but I thought you were joking. I rarely look at it. I try to keep focus on the rocket spawns and the rockets themselves. | I find it puzzling too... had trouble focusing after that map for my eyes were strained. Just gotta stay on the sides and not look into it lol. Still could use a shorter time limit though minus that fact hehe. EDIT: shoving review into here: db_towers_b3 - 10 minutes
Fine as is, but people can get out of the map bounds onto a small ridge in the back. It is not gamebreaking, but should be noted. db_spaceinvaders_a4 - 10 minutes
Should be removed until these issues are addressed. First, rockets only spawn one colour for the whole round. Next, ramps block rockets. Rockets should be allowed to travel though the ramps. Finally, I find the pace can be rather show... but should be fixed if the rockets spawn correctly. Maybe speed them up a bit too.
Have an idea for the rocket spawning though. Make it a moving spawner like in Blackhole. It would be a spaceship floating around shooting rockets. Would make sense to the maps name, and make hopping around the platforms more risky.
db_bombing_b6
The new terrain is VERY CRAMPED, especially for Red. You need a lot of room to circle strife. Haven't played this full house, but if it is... gonna be HELLA cramped. I liked the old terrain better because you had plenty of space (minus the out of bounds exploit). Also there is some giant grass blades in the skybox hehe. db_aquarium_rc1 - 10 minutes
Can see any issues here. The low grav can be a pain, but we are in a fish tank... were the owner keep mini pyros in... and pelt them with rockets... and somehow fire works underwater... HAX I SAY! db_blackhole_b3
A newcomer, and rather interesting. We guess the black hole leads to the land of the trains xP. Extremely interesting heath kit locations too. Needs a shorter time, staring into the black hole too long causes eye rape. Moving spawners are also awesome.
Also a bit confused on the black hole mechanic. Do the sucked in rockets just explode, or are they respawned by the middle spawner?
As for its terrain, far out man! db_tunnel_rc1
Favorite map on the rotation, but can be a tad cramped full house, but not a huge issue. db_pit_b6
A classic, but some players can cling to the sides of the map if they fall off. Can be rather irritating to some since the rockets can't reach them down there. Have to wait for them to slip off, or have someone jump down to knock them off. db_mountain_rc1 - 10 minutes A harder map, but haven't seen any huge issues. db_paradise_b1 No glaring issues here either, and interesting health locations. Those be DEATH islands if someone misses a nuke... or the nuke blasts you off... or you get ABed off. db_stadium The middle capture point is a hell of a neat mechanic, I didnt even know it makes all the rockets spawn the colour of the capture for ages. Health in risky locations too, no huge issues.
db_burst_b2 - 10 minutes Can get really laggy. Rockets in clusters are rather deadly, seems like an air blast on a cluster doesn't register well. Rockets behind the cluster either don't register when ABed, or the front ones block the AB to the back ones. db_mag_pyro
Classic, with no glaring issues. db_snowfield_b4 At first I thought this was a pit wannabe, but the FAST rockets divide that line. Almost gets into the DBS realm of speed. db_warfield_b2 - 10 minutes
Good thing this one is only 10 minutes, its rocket hell lol. Love the silly health location, which walking in KILLS YOU. Jumping only lol.
db_mag_2sides
The other rocket hell map, yet a classic favorite to most. I am not a fan of the spam, but there is no super glaring issues. Can get cramped full house.
I am curious to the fate of Temple and that Oil Slick map. The rising oil slick one was an interesting mechanic, it just needed refinement. Temple also just magically vanished, it was an interesting map, and also a pretty one. The health locations could use some refinement, since its an uneven playing field. |