Well, the difference in war is the geometry actually has a place. In WoW, they were choke points to the ultimate goal, and there was no other real options. In WAR, there are choke points, but it wouldn't take long to form a band of players and go on a flanking run around the large mound, you just have to hope that the other side isn't doing the same thing. And if they are, the lines get drawn even further, and makes for some great game play.