Okay...
It's a good thing this game isn't based on individuals then, cause that would be a disappointment - and
exactly like WoW.
He who carries the biggest stick wins the fight for his team?
I remember I was in AV one time and there was a large fight happening and a warrior running around with Thunderfury and a pocket healer. He wiped out our entire side. Yeah - that makes sense.
No, this game is about individuals working together as a team effort. Which is why it's called WAR, not fight club.
Saying a large number battle has no basis on individual skill is ignorant. A skilled individual who can choose the right targets, assist his team, and understand when to attack is a lot more effective then a person who mindlessly runs in and out with the mob, attacking the nearest target.
Group PvP warfare brings in a lot more tactical scenarios rather than who can push the right buttons in the right order.
Your idea of "individual skill" is just that. In a one on one fight, skill is the person who understands the mechanics of his and his opponents class and that's about it.
In large scale battles, a lot more takes place. The very geometry comes into play. Choke points, walls, line of sight, flanking, as well as key obstacles and capture points.
Our opinion of skill differs widely.
Quote:
Originally Posted by rayder Large battles tend to just turn out to be large gank fests with a bunch of people killing one person and moving on. |
This doesn't even makes sense, and sounds more like a group of people ambushing a lone player and moving on (sounds familiar).
Quote:
Originally Posted by rayder ...it just means attacking people where they don't expect to be attacked. |
If you have 20 people vs 20 people, why would one side kill one person and then leave? It also doesn't make sense in the world of the game. Most fights take place at capture points. In order to capture the strategic point, you have to kill the other team. Especially if that capture point is a keep.