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Old 06-03-2008, 02:35 PM
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Balemur Balemur is offline
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Join Date: Apr 11th, 08
Posts: 399
Default Actual class damage outputs


Guide to classes and weapons.


Key:

Name of class:
Starting health
Relative speed
Primary Weapon (rate of fire, accuracy, relative damage, rounds/clip)
Secondary Weapon (rate of fire, accuracy, relative damage, rounds/clip)
Melee Weapon
Gadget
Special class ability

Click on class Name or scroll down for class specific guides*


Offensive:
For those who belong on the front lines


Scout:

Health: 125
Speed: Fast
Scatter Gun - med ROF, low accuracy, high damage, 6 rounds/clip
Pistol - high ROF, med accuracy, low damage, 12 rounds/clip
Baseball Bat - 24-46 (105 crit) [about 2 hits per second]
Special: Captures control points twice as fast. Double jump ability.


Soldier:
Health: 200
Speed: Slow
Rocket Launcher (explosive) - med ROF, high accuracy, high damage, 4 rounds/clip
Shotgun - high ROF, med accuracy, med damage, 6 rounds/clip
Shovel - 43-87 (195 crit) [a little more than 1 hit per second]
Special - Rocket jump ability (aim down and fire rocket near feet)


Pyro:
Health: 175
Speed: Medium
Flamethrower - high ROF, high accuracy, high damage, 200 rounds/clip
(Notes: limited range)
Shotgun - high ROF, med accuracy, med damage, 6 rounds/clip
Fire axe - 43-87 (195 crit) [a little more than 1 hit per second]


Defensive:

For those who know the value of a good defense


Heavy:
Health: 300
Speed: Slow
Chain gun - high ROF, med accuracy, high damage, 200 rounds/clip
(Notes: requires warm-up, right trigger keeps gun revved up)
Shotgun - high ROF, med accuracy, med damage, 6 rounds/clip
Fists - 43-87 (195 crit uppercut) [a little more than 1 hit per second]


Demoman:
Health: 175
Speed: Slow-Medium
Grenade Launcher (explosive) - med ROF, accuracy dependant on trajectory, high damage, 4 rounds/clip
(Notes: grenades are on a delay fuse but explode on contact with enemy target.)
Mine Launcher (explosive) - med ROF, accuracy dependant on trajectory, high damage, 8 rounds/clip
(Notes: mines stick to non-player surfaces, up to 8 can be placed, Right Mouse to detonate. Also Holding down left mouse can propel the mines farther. (Hold for further effect)
Whiskey Bottle - 43-87 (195 "broken bottle" crit) [a little more than 1 hit per second]
Special - Mine jump ability (fire mine on floor, stand over and detonate)


Engineer:
Health: 125
Speed: Medium
Shotgun - high ROF, med accuracy, med damage, 6 rounds/clip
Pistol - high ROF, med accuracy, low damage, 12 rounds/clip
Wrench – able to upgrade sentry with metal, remove Sappers
43-87 (195 crit) [a little more than 1 hit per second]
Tool Box (able to build one of each)

* build sentry – able to build up to a level 3 turret, gains more HP and firepower
* build dispenser* – dispenses metal, health, and ammo
* build teleport entrance – requies teleport exit to function
* build teleport exit – requires teleport entrance to function

Support:
For those who like variety in their FPS


Sniper:
Health: 125
Speed: Medium
Sniper Rifle - low ROF, high accuracy, high damage, 1 round/clip
Machine Gun - high ROF, high accuracy, med damage, 25 rounds/clip
Machette - 43-87 (195 for a Critical hit) at a rate of a little more than 1 hit per second
Special: Hitting a target's head results in critical hit


Spy:
Health: 125
Speed: Medium
Revolver - low ROF, med accuracy, med damage, 6 rounds/clip
Butterfly Knife - 37-54 (no crit, but instant kill if it hit area 180º behind target)
Diguise Kit – disguise as an enemy (or friendly) teammate
Sapper – Deactivates and causes damage to enemy engineer's sentry, dispenser, or teleports
Cloaking Device – Renders user completely invisible for 10 seconds, 10 second recharge, cannot attack
Special: A butterfly knife attack to a target's backside results in an instant kill


Medic:
Health: 150
Speed: Medium-Fast
Syringe Gun - high ROF, accuracy dependant on trajectory, med damage, 40 rounds/clip
Bone Saw - 43-87 (195 crit) [a little more than 1 hit per second]
Medi-gun* – heals friendly team mates, buffs friendly health by 50%, able to activate a 10 second invincibility Ubercharge on healing team mate and user when fully charged
(Notes: press Right mouse when 100% charged to trigger Ubercharge)
Special: Medic heals 1 point of health/~1 second

Last edited by Balemur; 06-03-2008 at 02:46 PM..
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