Thread: New CS:S Server
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Old 03-17-2007
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Default Re: New CS:S Server

Quote:
Originally Posted by BloodBall View Post
Is there a command to see how much money is in your bank account?
Not yet, just deposit/widthdraw and it will show the balance. I will put one in.

Right now I'm writing up various interfaces to see what I can do, and I'm happy to say thanks to the genious behind the people who made the metamod source interface, a lot of stuff is fairly easy to do.

Stuff I could only dream of doing in HL1, are simple in HL2, stuff I could only dream of doing in HL2, are trivial in HL1.

So it's a trade off.

Testing various things, so far I have been able to accomplish:

Making AWP do 0 damage.
Nuclear grenades with obscene range that pretty much kill everything.
C4's that detonate instantly or with a much shorter time.
Changing weapon damage & rate of fire.
Changing clips/reserve ammo on weapons.

Of course, none of this is actually going to be used in this way, but in a much smarter way. I am thinking of making purchasable weapon upgrades, that probably trade off damage for ROF, or trade off ROF for damage, or a deagle that has 10 shots rather than 7.

All of these upgrades would be pricey.

Right now I'm testing my current binary with bots and then im going to stick it on the server.

The only gameplay modification going on right now, is the knife has a new trick up it's sleeve.

If you hit someone with a knife, and they are holding something other than a knife, you will make them drop the weapon.

So, if you dont have a primary weapon, your enemy does, you knife him once, snatch his weapon & rape him.

You can also make them drop grenades & C4's if they are holding them out, but this will probably be fixed.

The current goal right now is to get some weapon modification system going, preferably a system that allows players to tweak their weapons various aspects, but not without side effects.

They will be able to make certian stats worse, and improve other stats.

There are 2 variables I can fool with, and 1 I can implement (weapon jamming).

By default, weapons wont be modified. Lets say you want to increase damage by 5%, well, you'd have to reduce the ROF by 5%.

Or, reduce the "relibility" attribute to increase ROF, or damage with no downside to the ROF or damage, just you'll have a 5% chance of your weapon jamming every shot.

Still brainstorming though
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